As long as a security event is active, the player character will have to fight enemy robots. The silo is an expansive location divided into five parts, each with its own event. Any robots lost will be replenished periodically. Army General.Īs per the AALS system regulations, the player character will still have to fight through the base, as they are not accompanied by a missileer. The silos cannot be accessed until the player character completes the Officer on Deck quest and becomes a U.S. A sentry bot can be found in the storage area. The missile silo consists of several military-grade robotics, ranging from Eyebots to Assaultrons and Mister Handies/ Mister Gutsies. The storage section houses another power armor station, more weapons workbenches, and a tinker's workbench. There is a hazmat suit on the lockers, as well as a decontamination shower in the area, which requires a hacking skill of 3, and a power armor station, armor and weapons workbenches. The residential sector features a gym with numerous weights and a recreational area with a pool table. A high-level yao guai is usually guarding the shack from the shallow pond in front of the door.Īll three nuclear silo interiors in Appalachia are identical and are divided into five different sections: residential, reactor, operations, storage, and control room. There is also an elevator that descends into the silo proper, but it is inoperable without the necessary credentials. Inside the shack is a stash crate containing randomized loot and Overseer's log - Site Alpha. The area around the shack and pond is surrounded by a rusting chainlink fence with warning signs. The entrance to Site Alpha consists of a small shack next to a pond. The launch tube the I.C.B.M.s emerged from was located just northwest of the entrance, south of Yellow Sandy's still on a ridge, surrounded by what's left of its rusted, broken chain-link fence and various warning signs. The shack housing the elevator to the missile silo was guarded by 2nd Lieutenant James Kord who was tasked with dissuading passersby from becoming too nosy about the shack and its contents. Unauthorized entry into the silo was to be met with deadly force by the automated security forces. military officials accompanied by missileers and contains an automated factory capable of replenishing its arsenal of nuclear missiles. Like the other silos, it can only be accessed by high-ranking U.S. The soldiers were ordered to evacuate at 06:00 the following day, with the missileers hoping the incompetent general would be court-martialed. The general responsible for authorizing the nuclear keycard made a mistake when inputting the eight-piece launch code, losing the only nuclear keycard assigned to the silo. Like the other nuclear silos, Alpha never launched its payload. It forms a part of the Appalachian Automated Launch System, a last-ditch effort in the event of a foreign invasion or attack on America. Missile Silo Alpha is one of three pre-War silos that housed and manufactured nuclear missiles in Appalachia, the others being Site Bravo and Site Charlie. Main article: Appalachian Automated Launch System
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